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Zsolt Marx

Pagified.

Copyright © 2011 Zsolt Marx. All rights reserved

Welcome to my portfolio

Game Development and Audio

I am available for contract work. Feel free to contact me if you need help for your next project. Car-racing game, first person shooter or puzzle game? Special non-linear music needs? I have strong programming skills (C++, C# and more), I can help you with the concept for your project, create prototypes and implement them.

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  • image

    Music Editor on Harry Potter and the Deathly Hallows Part I

    For the first time in the Harry Potter series, the EA audio team set up the combat music to smoothly increase in drama as the combat intensifies. Composer James Hannigan did an awesome job creating beautiful and effective musical content. I was the lead music editor on this project and in charge of coming up with the concept and make it work.

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  • image

    2011. My second album. Zwei.

    I proudly present my second album - "Zwei". A collection of songs that cover 5 years of my life - love, life, doubt, anger, separation and multiplication. Rather than just telling the flow of events they shrinkwrap my inner states throughout this time - an emotional diary, a picture book of my intrinsics. Have a listen to the tracks below as a taster:

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About

... a short story

Music, Games and Technology

Image description I was there - right from the start. Since early childhood I felt the irresistible force of computers, music and games. I used one of the first MIDI sequencers on the Commodore 64 - we're talking 1986(!), upgraded later to Cubase on Atari ST ("Cubeat" at that time) and then off to the world of PCs and beyond.

It took me a further two decades, a computer science degree, a higher diploma in music production to add all the bits together and follow my calling.

The Industry

In 2004 I took my first step into the games industry as a programmer on Max Payne at Rockstar Vienna. This huzzle and buzzle of highly talented creative individuals working towards a common goal got me hooked instantly.

In 2005, I decided to expand my creative horizon. I broke camp in Vienna, moved to Guildford near London to study Music Production at the ACM and see where all this will lead me to.

Like a wise owl swooping over the alps, Zsolt soars over the world of audio. As well as being able to lay down a fine tune, Zsolt is blessed with incredible technical skills. Equally capable of making a nest with the engineering end of audio or cuddling up to the creatives, you can but look and marvel at this finely balanced creature.

Leon O'Reilly
Senior Software Engineer, EA

I started as an audio coder for Electronic Arts in and stayed with them for a further 5 years, taking on various roles as needed by the project - audio programmer, technical sound designer, composer or music editor.

I am back in Vienna now - for good - and "Electronic Arts" is a cosy memory from the past. I have the greatest respect for all the insanely talented people I met and I am grateful for all the valueable lessons I learnt. I have learnt from people living and breathing games development. I was part of teams utilizing all their skills and latest in technology, sacrifizing weekends to achieve the best possible production quality.

  1. Black - nominated for Best Audio at 2006 BAFTA Video Games Awards - wins Best Art & Sound at the 2006 Develop Industry Excellence Awards
  2. Burnout Paradise - won several awards in 2008 - 2008’s Most Decorated Driving Game
  3. Harry Potter and the Half-Blood Prince - BAFTA-nomination for composer James Hannigan

Portfolio

Games

2014/2015 - Producer and Programmer on "Dungenious"

2012/2013 - Lead Programmer on "Nyquest"

2009/2010 - Lead Music Editing on "Harry Potter and the Deathly Hallows"

For the first time in the Harry Potter series, we made combat music smoothly increase in intensity as the combat escalates. Composer James Hannigan did an awesome job creating beautiful and effective musical content. I was the lead music editor on this project and in charge of coming up with the music concept and make it work. Here is a podcast with the Philharmonia Orchestra on how the music was recorded.

2008/2009 - Technical Sound Design on "Need for Speed Shift PSP"

NFS Shift Front Cover
  1. Even though we worked to an aggressive time-scale our aspiration was to make the engines sound as big and in your face as possible in order to cut through even on PSP speakers:
  2. I developed an engine audio editor that exported the engine data straight into game data, so we could iterate the engine audio quickly.
  3. Creation and implementation GUI sounds
  4. Composition of some in-game, in-game video and marketing video music

2007/2008 - Technical Sound Design on "Harry Potter and the Half-Blood Prince"

  1. Orchestral recordings with Bratislava Radio Orchestra and London Philharmonia Orchestra
  2. Music editing and implementation
  3. Tracklay and sound design of various marketing videos, e.g. Half-Blood Prince launch trailer below:

2006/2007 - Technical Sound Design on "Burnout Paradise"

  1. Creation and implementation of 30 unique car engines
  2. Creation of logic and content for skids, surface sounds, boost, scrapes
  3. Implementation of workflow and tools
  4. Implementation of presentation sounds

2005/2006 - Audio Programming on Black

Tools and runtime programming:
  1. Speech
  2. Ambiences
  3. Collision Sounds

2005/2006 - Audio Programming on "Burnout 360"

Bugfixing

2005 - Portrait on FM4

FM4 Image

May, 7th: a portrait is broadcast on Austrian National Radio, together with an interview and some of my newest tracks. Here is the page on the FM4 site.

2005 - Music Production for "Trackmania Sunrise"

2002 - Programmer at Rockstar Vienna

Rockstar Vienna Logo
Projects include the Max Payne and Max Payne 2 console versions.

Portfolio

Songs

2011 - Album 'Zwei'

I proudly present my second album - "Zwei". A collection of songs that cover 5 years of my life - love, life, doubt, anger, separation and multiplication. Rather than just telling the flow of events they shrinkwrap my inner states throughout this time - an emotional diary, a picture book of my intrinsics. Lyrics, melody, arrangement, vocals, production by myself, unless denoted else.

2005 - Portrait on FM4

FM4 Image

May, 7th: a portrait is broadcast on Austrian National Radio, together with an interview and some of my newest tracks. Here is the page on the FM4 site.

2005 - Music Production for "Trackmania Sunrise"

2004 - Higher Diploma in Music Production at ACM

ACM Logo

ACM is the Academy of Contemporary Music in Guildford, a sleepy little town south of London. In a feature-packed year we learned the ins and outs of contemporary music production.

2003 - Album 'Eins'

'Eins' means 'One' in German. The past years of my life in words and music.

Awards

Games

Audio awards and nominations won by our games:

Burnout Paradise (Criterion audio team)

  1. 2006 Develop Industry Excellence Awards Finalist "Burnout Paradise": Audio Accomplishment

Black (Criterion audio team)

  1. 2007 AIAS Finalist : Achievement in Original Music Composition
  2. 2006 IGN XBox & PS2 Best Use of Sound, IGN Overall Best Use of Sound, Develop Industry Excellence Awards Best Art & Sound & BAFTA Nomination Best Audio
  3. 2005 IGN Best Audio at E3

Harry Potter and the Half-Blood Prince (EA BrightLight audio team)

  1. 2010 BAFTA Nomination
  2. 2010 IFMCA-Award: "Best Original Score for a video game or interactive media"

Contact

Get in touch

Drop me a line


Contact info

Magdalenenstrasse 23/2
1060 Vienna
Austria, Europe

Phone: +43 664 480 5660
E-mail: e-mail
Website: www.zmarx.com

Around the internet

Further info about my projects or myself

  • Last fm
  • Developer Sheet on mobygames
  • Soundcloud
  • Linkedin

Locate me easily

I live and work in the heart of Vienna, find me here.


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